You don’t know where it starts or where it end’s. You see the darkness, you see his looming and expansive figure. The attention to detail is huge, and in my personal opinion is unparalleled on any other card game of it’s time. The level of detail on Dracula, the victim’s bite mark, the flowing uneven cape waving behind him, each individual strand of hair out of position. You can tell they fulfill the “Boss monster” vibe. They convey a sense of power and impending dread. Take Dracula, the Demonic One (CMF-077J) or Yog-Sothoth, the Dark Myth (MPR-089). Being told it was similar to yugioh, my expectations were similar in a way to the art style. Now, having come from more of a Yugioh background, I was accustomed to playing cards with a similar cartooned quality to them. This is our all-in-one and easy-to-access location, whether you plan on making custom cards, playmats, want them as avatars or anything else you can imagine! There’s a plethora of art, from sketches to WGP (worlds) drawings to the actual card art, the Force of Will logo and more! We’re gonna talk about the first thing you notice and one of the more underappreciated things (in my opinion) of a card, namely the art!īefore I officially begin I am one of the art collectors for the public Force of Will Artwork Database, which you can find here: We won’t be talking about deck lists, or tournaments, or anything like that this time. Hello Everyone! Tommy Roark here with another casual article. Facebook Twitter Reddit Pinterest WhatsApp
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